League stage is 32 teams split into 4 groups of 8.
When the league stage is completed the top 4 teams from each division will go through to the Single Elimination Final Stages.
ED Team Fortress 2 League Rules
1 - All normal ED rules apply unless otherwise stated in this section.
2 - All games will be played on a clan server, clans in the league MUST have their own server to play matches on. The ED TF2 configs MUST be used, without exception. If there are ping issues, and teams cannot agree on a server An admin MUST be contacted before the match starts. An admin will attempt to supply a neutral server for both teams with fairest possible pings. Admins decision is final
3 - Rescheduling is allowed but matches MUST be played BEFORE the following Monday ( ie. Sunday midnight) and clans MUST post in match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in match notes the outcome of the reschedule. If both clans can not agree on an alternative date the scheduled date and time should be adhered too. If the match is not played before the following Monday the divisional admin will make a decision on the result. All admin decisions are final.
4 - Should a clan leave the league during a season their remaining matches will be a default loss, no teams will be replaced. If a clan fails to show up for matches mid way through league and defaults remaining matches - all previous matches will subsquently be changed and become defaults
5 - Scoring - Matches will be scored as in the ED TF2 configs.
6 - All matches on standard cp and ctf maps will be 45 duration(use edtf2nctl45.cfg). Matches played on dustbowl will be 2xattack/defence, On Gravelpit 3xattack/defence (use edtf2nctl120.cfg)
7 - Default scores are 8-0. Clans that accept 1-0 defaults will NOT have them changed. If a clan enters a 1-0 that should be a 6-0, submit a match conflict and we will deal with it.
8 - Minimum rates for all matches are as follows :
rate 13000 cl_updaterate 50 cl_cmdrate 50
9 - XAC is required for all players.
10 - Scoring system is as follows 3pts for a win, 1 point for a draw. In the event of a tie for a qualifying position the results of head to head games between the 2 teams concerned will be used first to seperate them. If the teams are still tied then round difference will be used.
11 - Class Limits The following class limits apply for this competition Medic x 1 Heavy x 2 Engineer x 2 Scout x 2 Pyro x 2 Sniper x 2 Soldier x 2 Demoman x 2 Spy x 2